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Sep 24 2008

Dead Rising: Chop Till You Drop = nothing impressive

Published by slayed35440 at 6:10 pm under wii hype Edit This

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Dead Rising on Xbox 360 was fantastic.  One of the best games on the console, and one of the best games in history.  Replay value was given a new definition in the world of Dead Rising’s character upgrade system and endless variety of objects that could be used as melee weapons.  Slaughtering hordes of zombies with a guitar? awesome.

So if the 360 version was so good, why does the Wii version look so bad?  I know, graphics, gameplay adjustments, processing power, unpolished controls, to name a few.  The game was hard enough at times using the 360 control set, throw in the wonky motion control without any inkling of pinpoint precision, and you have a frustration on your hands, a big one.

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Not to mention the graphics on the original were by no means head turners, but compressed to the Wii’s PS2 level of graphical prowess, Dead Rising CTYD will be looking ugly, very ugly.  Especially considering the graphical short cuts that will have to be taken to facilitate a fair number of zombies on screen.

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Which brings me to my next point.  The 360 featured endless amounts of Zombie’s in a horde attacking you with no slowdown in gameplay or frame rate.  The Wii version has to cut one huge corner and limit the amount of zombies on screen to 100.  Meaning you can only expect like 1/5 of the original zombie mayhem you’ve already played before.

The Wii isn’t winning me over here.  The system just doesn’t have the power to process a game that could attract those hardcore gamers the system lacks.  No hard drive support still stops me from downloading an titles available online.  What’s the point of buying them if i don’t have room to store them for play? No good online co-op or versus play in any game on Wii.  And seriously in the age of high-definition, your system has graphics from waaaay back in gaming’s past?

I guess I just don’t understand.

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