Sep 26 2008
Mercenaries 2: A Poor Man’s GTA, Albeit With Larger Weapons

First off, I really need a subscription to Gamefly at this point, because it took forever for me to get a copy of Mercenaries 2: World In Flames. Second, I wish I hadn’t been so hyped to play it, nor put out as much effort to get a copy to play.
Mercenaries 2 is just plain bad. Much like the first effort the gunplay is just not polished enough. The explosions don’t look as explosive as one would like from PS3/Xbox 360 quality graphics. And the vehicle control is just laughable, with slow unresponsive unrealistic reactions to terrain and obstacles, and trying to turn.

Sure the graphics overall aren’t half bad, but the game just lacks that little bit of polish needed to become a valued gaming experience. Instead we get an incomplete game that’s only gimmick is being portrayed as a GTA clone with military weapons. Which is exactly what you’ll get here, a game that is leeching off GTA’s open world standard, to give you a sub-par product for you to waste your money in confusion.
Maybe I’m just not a Mercenaries fan, but I like my games a little more polished before they hit store shelves, I understand not every game can have the precision aiming of a Halo or Call of Duty 4, but how about putting the ability to put the reticule on target fairly often.








