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Sep 30 2008

Red Steel 2 Just Might Deliver On Red Steel’s Broken Promises

Published by slayed35440 at 11:16 pm under Wii, wii hype Edit This

Red Steel 2 is going to try and deliver a concept that the first Red Steel didn’t, good gameplay.  Red Steel was a typical launch title when the Wii was released.  A game with many promises, but no delivery.  The promise of gunplay and fighting with katana using the Wii’s motion controllers sounded like the coolest thing ever.  But what you really got was no control over the way the katana moves in a fight, and guns that mimicked the control of a light gun game from ages past.  Nothing intuitive, and nothing that made you feel like you were really in control of the motion of the gun or sword combat. 

Now with the Wii’s new addition, the WiiMotion Plus, Red Steel 2 has the promise to become the game we were all expecting the first time around.  The WiiMotion Plus promises that the motions you make with the controller will now be much more accurately mapped to your on screen avatar.  Meaning, that now Red Steel won’t be awful, and instead you’ll relish the opportunity to sword fight on your Wii console.  Sure it’s a few years late, but at least it’s arriving.

Now all we need is the Wii attachment for better graphics.  Seriously, can we upgrade to looking beyond the PS2 era of graphical prowess?  Or will you always be using your Wii to play as grainy ugly avatars whose flaws are amplified by high-definition.

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