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Jun 29 2009

New Mass Effect 2 Details

Published by slayed35440 at 11:01 am under PC hype, xbox 360 hype Edit This

More Mass Effect 2 details released today.  Apparently, unlike the first Mass Effect, you won’t be able to do more than one play through of the story with your characters.  Sort of lame I guess, as it was pretty cool playing through the first Mass Effect a second or third time with beefed up characters and items.  But apparently that ability has been scrapped so that how you finish your game in Mass Effect 2 will be directly incorporated in Mass Effect 3.  BioWare has stated that you will be able to continue playing after you finish the main campaign, you just won’t have the ability to restart everything at your more advanced level.

I’m happy at least you can keep playing after the fact, that way I don’t need to make sure I’ve completed all secondary missions before finishing the game’s story.  Because it would be fairly annoying to not be able to continue Mass Effect’s storyline.

Also a BioWare developer announced that there will be a harder difficulty mode that you will not need to unlock for Mass Effect 2, unlike the first game.  I’m talking of course about the ‘Insanity’ difficulty mode, which you could only unlock in Mass Effect after playing through the game twice.  Because of the inability to play through the campaign multiple times with the same beefed up characters, in all likelihood you’ll have the ability to play with the game on ‘Insanity’ difficulty from the onset.

And I like where BioWare is headed with their harder difficulties.  As they are planning on making smarter enemies, not tougher ones.  You’ll die because they fight better than you, not because they’re overly strong and you’re weaker than ever before.  Did I mention I hate when that’s a game’s idea of making things more difficult.  Like Gears Of War…the harder it gets, the enemies don’t behave any more intelligently, they just take a crapload more ammo to take out, and you die faster.  That’s just making things more unfair to simulate difficulty, opposed to actually giving you a more difficult fighting experience.

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