Dec 14 2009
Halo: Reach Cinematic Trailer Released

So the Spike TV Videogame Awards hit, and with them, the new Halo: Reach trailer. Looks like this Halo game will have several new changes from the series’ past exploits. First off, the trailer actually shows Spartans without their helmets. They have a zombietastic creepy, pale white eye look. The trailer also eludes to Reach being a more tactical squad based shooter.
Clearly you are joining a Spartan team, as they refer to the trailer’s main character, who I expect is the player character, as the new no. 6. Also the Fall of Reach is about a hopeless battle that the Spartans eventually lose, eliminating all of them, save Master Chief. So I’m guessing this goes more the route of Gears of War. Squad shooter, with an emphasis on hopelessness as you face insurmountable odds to accomplish your goals.

Definitely a direction Halo has never gone before, and I can’t decide if that’s a good thing or bad thing. The more Halo games that come out in the series, the farther they stray from the original look and feel of Halo. I liked the sci-fi feel of the first game, the vibrant colors and weapons. Now with each game the vibrant colors are dulled to be more gritty, and therefore make Halo look like every other shooter.
So while this is one step forward for the series in terms of gameplay, for me as a fan, this looks to be a giant step back from why I liked the series in the first place.

Also announced at the VGAs was the new Lucasarts Star Wars game. Despite rumors about the Australian revelation of a game titled Star Wars Legends, this announcement was far more boring. Instead of giving us what we all want with Star Wars Battlefront, they’re making a Star Wars: The Force Unleashed II. Lame.
Maybe if the game is longer, has larger levels, and combat that’s a little more balanced, I might consider renting this one.


























